I started with the wrong problem.

Florist Heaven · PRODUCT DESIGN · SELF-INITIATED CONCEPT

Status: Work in progress. Prototype tested with 5 plant owners.

Florist Heaven, case study cover

Properties

role
Product Designer
type
End-to-end app
focus
Research → UX
testing
5-user study
timeline
3 months
scope
Research, UX/UI, Usability Testing

If you read nothing else

Florist Heaven started as a storefront for florists, and became a place where regular people could actually keep their plants alive.

01, The interviews changed the brief

Florist Heaven began as a marketplace, a better place for florists to showcase their work and for plant enthusiasts to discover and purchase plants. Then I started talking to users. What I found was more interesting.

People did not just need help finding plants. They needed help living with them.

Research showed stronger demand for accessible care guidance (5 in 7 of my sister’s plants died), easier product creation for florists, clearer pricing, and a more personal way to manage the plants users already owned. That changed the project.

Florist Heaven case study, The interviews changed the brief

02, Understanding the ecosystem

I interviewed five people, three florists and two plant enthusiasts, and ran a small survey on how people discover, buy, sell, and care for plants. Small numbers, gathered fast, not a formal study. Four recurring points of friction surfaced.

Florist Heaven case study, Understanding the ecosystem

03, What changed the product

The transaction ends. Plant ownership does not. My original mental model was Discover → Buy. Research suggested a much longer relationship:

Discover → Understand → Buy → Care → Learn → Share

The marketplace remained important, but it was no longer the entire product. The new opportunity was to connect commerce with ongoing plant ownership.

I considered keeping the Store as the home screen and treating care as a secondary tab, the safer version, and the version that makes money on day one. The interviews are what flipped me to companion-first; later, testing confirmed it, 4 of 5 testers couldn’t tell the store-first Explore from a search bar. The cost is real: commerce now has to earn attention from inside Home and Garden instead of owning the front door. That’s the tradeoff I’d have to defend to a business, and I’d defend it.

Florist Heaven case study, What changed the product

04, Turning research into a product

Florist Heaven case study, Turning research into a product

05, Then I put the prototype in front of people

I kept the prototype deliberately rough, the goal was people reacting to the ideas, not the styling. I tested with five participants, chosen for varied technical confidence and plant experience. The testing exposed four decisions worth changing.

One honest gap: all five testers were plant owners, not florists. The florist side of this product, Create, certification, publishing, rests entirely on the discovery interviews and has never been put in front of a working florist. That’s the first thing I’d fix.

The biggest iteration wasn’t on any screen, I had to change my mind about what the product should be.

06, The final ecosystem

Learn, discover, create, grow, the five areas connected into one companion.

Florist Heaven case study, The final ecosystem Florist Heaven case study, The final ecosystem (2)

07, Designing beyond one viewport

The final stage pushed the system beyond mobile. I adapted Florist Heaven responsively and explored dark mode on Material Design foundations, using Figma Variables as design tokens. It forced me to think about components as behaviours rather than fixed screens.

Florist Heaven case study, Designing beyond one viewport

08, What I don’t know yet

Florist Heaven was never built, so I have no usage data, the only evidence is five people in a room with a prototype. If it shipped, I’d watch three things: how many users open a care guide for a plant they already own (does the companion model get used, or just test well?), the share of florists who publish a second product within a week of their first, and 30-day retention split by whether a user added a plant to their Garden. If care guides go unopened after month one, the companion thesis is wrong and this is a store again.

09, What I learned

I came in to build a store. The users I tested with turned it into a companion. They were right.

Talking to users changed the product. My first draft was the version I designed from my own head, and I was sure it was the solution; testing showed it wasn’t close. Research into what users actually need and want turned out to be the most important part of designing for their problem. I became less attached to my first solution and more interested in the evidence that might prove it wrong.

The craft lesson ran alongside it: building the full product in Material Design, dark mode included, and adapting it for a web app taught me the system at a depth that reading the guidelines never did.

naram-ziady.fig · editing
autosaved ⌘K

WORKS

Works

Nothing to undo. Naram has no regrets.
Suki the cat